
Emmy Mnemonic
Svea Rike Circle-Of-Two
53
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Posted - 2016.05.21 11:28:19 -
[1] - Quote
My feedback on using Heavy Fighters and Fighters.
So, we have now tried the new interface for Heavy Fighters / Fighters /Support Fighters on carriers and supers. Here is a list of my suggestions for improvement;
- The concept of having a similair look-and-feel for the HF/F/SF weapons and other functions as you for ship modules is a good one. But please make them more distingushable from the locked targets!
- When having selected a squad, this is indicated by a ring of blueish light around the fighter symbol. Does not work well with certain light backgrounds in EVE-Online. please change this to somethiong that can be more easily seen also with a "whtie background"! Not usable otherwise.
- The "Q"-function where you can command your HF&F&SF squads toa point in space is nice, but should be possible to use without having to type on the key-board! HOTAS (Hands On Throttle and Stick) is a concept from fighter jets, and we fly much more advanced space ships. PLease implement contect-function or eq for this so I can fo back to playing EVE without a key-board!
- The HF/F/SF icons look to much like the targets. It is not exactly "intuitive".
- The icons of the HF/F/SF are waaay to big and take up to much space on the screen. Please reduce their size or make them sizeable by context-menu or eq.
- Having to micro-manage the heavy weapons is not good game-play, and not exactly how you command squads....you tell them to fire, and they should keep firing until todl to cease fire! EVE has become a click-fest again, please add HF/F heavy wepons cycle-functionality.
- Aiming function for AOE-weapons on supers. I have tried this quite a lot, it seems that when trying to select a range, or in the second step an angle, if there is a ship or anything else "behind" you loos the focus of the function, and have to start over again! Would it not be possible to either ignore objects in the background/foreground while aiming is active, OR to fire the AOE weapons towards an object (as the centre of the effect)? Anyway, this aiming-functionality should be iterated on to make it more intuitive and usable.
- Aiming bombs on the heavy fighters is cancer! I have tried and tried and tried, but for me it seems totally impossible to get those bombs deployed in the direction I want...also, this type of micro-management of a weapon-system of a squad of heavy fighters is...not really fun gameplay. The only "fun" part will be when people start bombing randomly...please change this into something more usable. I want to tell my HF where the target is, and then make them attack the target, I do not want to micro-manage the HF weapon systems!
Apart from the above feedback, I think that in general the changes has been for the better of the game-play, the new fittings, changes, new weapons etc etc are awesome, and promptly made me sell one of my supers because now it will be impossible to dual-box, and also I now want a Titan with those new cool doomsdays!
Nice work CCP!
ex-CEO of Svea Rike [.S.R.]
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